![]() ![]() Apart from smaller electronics, no internal improvements had been made to the new model, and its functionality stayed the same as the old EyeToy. A second, newer model of the EyeToy was also made, but sports a smaller size and silver casing. The original logo and product design for the camera was designed by Sony employee Oliver Wright. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. It comes with two LED lights on the front. Focusing the camera is performed by rotating a ring around the lens. The camera is mounted on a pivot, allowing for positioning. On February 11, 2004, the EyeToy was released in Japan. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4. Īlready planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames. Originally called the iToy (short for "interactive toy") by the London branch, the webcam was later renamed to the EyeToy by Harrison. At the demonstration, Marks was joined with Ron Festejo of Psygnosis (which would later merge to become London Studio) to begin developing a software title using the technology, which would later become EyeToy: Play. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. Marks' work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development. Marks' idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies. The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California. As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide. The EyeToy is compatible with the PlayStation 3 and can be used for video chatting. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it. The camera is mainly used for playing EyeToy games developed by Sony and other companies. The camera was manufactured by Logitech, although newer EyeToys were manufactured by Namtai. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. The EyeToy is a color webcam for use with the PlayStation 2. What helped me was running FT going to CAMERA settings simply clicking apply unplug ur PS3eye plug it back and try to run headtracking.320×240 pixels, capable of 640×480 pixels with custom drivers. And i used cleye fix and did all the stuff neccessary but still got strange access violation. I had an access violation issue few weeks ago myself. Also make sure u changed ur multiplier to x1 with 120fps set in FRAME RATE tabĪnd if that wont help. Sorry if it is something obvious or if I oversaw a solution thread in this forum.Įven thou with that u need to go to CAMERA setting(those where u choose camera FPS, choose 125 fps with 320x240) and simply click apply or ok and than start headtracking. I also tried fixing it by putting DPI to 96, but it won't work. I made a search and found several users, having this problem, as well. I am just done, building my 3-point clip and try to get Freetrack 2.2 and my new Eye Toy Cam to work, but I cannot even open Freetrack, as it gives me an access violation:Įxception EAccessViolation in module FreeTrack.exe at 00019779.Īccess Violation at address 00419779 in module FreeTrack.exe. I am quite desperate here and hope that you can help me out. ![]()
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